![]() ![]() In RtCW's defense, however, I will say that I loved the arsenal (except for the fact that some of the weapons were unbalanced and the pistols were too weak) and I loved most of the enemies. They didn't put dogs in there, they didn't have ominously clanking steel doors, the pistols were way too pathetic, there were no pale white zombie mutants with guns sticking out of their chests and they didn't have a golden and silver key.įurthermore, there were waaay too few secrets (with an avarage of around two secrets per map - wtf was up with that!?), the treasures weren't as nicely done (they sure didn't have the "ooh shiny gold!" feel of the original) and the Nazis barely spoke any German worth noting. As you said, there were a lot of things they didn't get right (but a few things they did get sorta right, if you looked carefully at your surroundings you'd find small nods at Wolf3d - I liked that). ![]() I still play some of the single player maps. I was disappointed with RtCW, but I still thought it was a great game. It retained very, very little charm or anything else, raelly, that made the first great.Ĭome to think of it, there are a COUPLE of places in Return's maps that remind me of part one, where it's just a string of corridors filled with enemies and you get to mow them down with the "venom." I think they pretty much got RtCW all wrong.
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